Adam Toll Solving Lag in Desktop Gaming at the Edge

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Joining us this week is Adam Toll, Founder of Haste. About Haste Haste is a network optimizer for video games, reducing lag, packet loss, and jitter to improve your gaming experience. Highlights: • Adam History in pre-CDN technologies, streaming music, and gaming lag issues • How Solve Lag Issues over Network • Quality of Service and Multi-Path • Challenges w/ Cached Content and Real-Time Content • Edge Management with Network Unpredictability Time Tracking • 0 min 50 sec: Introduction of Guest o Background on Satellite Communication in Early Days Leading to CDN o Early Streaming Music Technology Startup o Angel Investing Period • 8 min 8 sec: How to Fix Lag Issues? o Early Web and Rich Media Challenges ~ Content Distribution Networks o Haste Focused on Real-Time w/ User Generated Content that is Dynamic o Overlay Network Architecture ~ Spend Bandwidth to Achieve Performance • 13 min 14 sec: Quality of Service and Multi-Path o Anticipatory Gaming – Action Timestamps o Duplicating Traffic on 4 Separate Paths o 3 Layers: Infrastructure, Suite of Software Defined Networking Tools, & Software on Gaming Machine Locally Installed  Caching Not Involved • 21 min 24 sec: Challenges of Out-Of-Date CDNs o Critical Issues  Game Software Updates (Required) – Traditional CDN  Active Game Play Stream – Haste Manages w/ EDGE GRAVITY by Ericsson o Local Haste Service – Monitor Streams to Ensure Fastest Access to Various Game Servers  Ensure Awareness of Various Game Servers Availability • 28 min 52 sec: How Shape Edge Infrastructure Based on Network Unpredictability o Path Diversity is Significant o Improve ISP Delivery of Gaming Services by Adding Haste in ISP Networks o Dynamic Allocation of Gaming Services based on Player Location and Network Features • 39 min 23 sec: Wrap-Up

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