65. Gameplay Loops & Emergent Narrative
Furidashi Game Design Academy - Podcast autorstwa Nicholas Theisen
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We do a deep dive into 2021's Loop Hero to talk about what games look like when they're less focused on combat and action and more on planning and control. What kinds of narratives emerge when you're not being force fed a story? Chillrant 11: A Critique of the Core Gameplay Loop The Core Game Design Loop Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality