Bored Elon Musk: A Parody that Became a Company - [Web3 Breakdowns, EP.26]

Making Markets - Podcast autorstwa Colossus | Investing & Business Podcasts - Piątki

Kategorie:

This is Eric Golden and my guest today is Bored Elon. Bored began as a parody account of Elon Musk on Twitter and has turned into a widely followed pseudonymous personality. We discuss the evolution of parody accounts and how Bored combined his massive following with years of experience in game design and mechanics to create his new blockchain based company, BoredBox. Please enjoy this conversation with Bored.   For the full show notes, transcript, and links to the best content to learn more, check out the episode page here.   -----   Web3 Breakdowns is a property of Colossus, LLC. For more episodes of Web3 Breakdowns, visit joincolossus.com/episodes.   Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here.   Follow us on Twitter: @Web3Breakdowns | @ericgoldenx | @patrick_oshag    Show Notes [00:02:07] - [First question] - What being a student of Hank Scorpio means [00:03:54] - The genesis of the Bored Elon pseudonym and his prior parody accounts [00:06:08] - What it is about pseudonymity that unlocks brand creation  [00:07:28] - A deep look at the pros and cons of the social armor of a pseudonym  [00:09:41] - Whether or not pseudonymity will have a larger footprint in the future [00:11:12] - Interesting challenges of operating as Bored Elon and not a person [00:13:38] - How he came across and moved into the NFT space [00:15:04] - The way the gaming world is setup today and its various tiers of game [00:16:46] - How many years it can take to build a AAA game like Call of Duty [00:17:49] - His perspective on games with built-in tokenomics at launch [00:20:29] - Whether we’ll see a shift in blockchain gaming back to free to play [00:22:51] - Combining pseudonymity and gaming with BoredBox [00:26:47] - Roughly how many blockchain game studios there are and the size of the space [00:28:14] - Thoughts on distribution, minting, frequency and varying rarity of loot boxes [00:31:59] - Tension between the traditional gaming industry and the blockchain one [00:35:04] - The types of builders and developers found in blockchain game studios  [00:36:21] - Where we are in the investment cycle and when we’ll see great games drop [00:38:37] - If building your own chain to develop a game is a necessary feature [00:40:07] - The biggest problems game developers encounter in the blockchain space [00:42:14] - Examples of games that could benefit from a small player base [00:43:21] - Will great games incentivize users to learn blockchain tech to play them [00:44:56] - How it feels to launch BoredBox amidst a bear cycle [00:46:22] - What he’s most excited to see built over the next six months and six years Learn more about your ad choices. Visit megaphone.fm/adchoices

Visit the podcast's native language site