CG Garage
Podcast autorstwa Chaos Labs - Poniedziałki
349 Odcinki
-
Episode 266 - Juan Gomez - Lead Technical Account Manager, Epic Games
Opublikowany: 2.03.2020 -
Episode 265 - Koki Nagano - Principal Scientist, Pinscreen
Opublikowany: 24.02.2020 -
Episode 264 - EJ Hassenfratz - 3D Creative Director, School of Motion
Opublikowany: 18.02.2020 -
Episode 263 - Wael AbdAlmageed - Machine Learning Scientist, ISI
Opublikowany: 10.02.2020 -
Episode 262 - Olcun Tan - Owner, Gradient Effects/Secret Lab
Opublikowany: 3.02.2020 -
Episode 261 - Justin Denton - Artist, Writer and Director, Blur Studio
Opublikowany: 27.01.2020 -
Episode 260 - Sally Slade, Kat Harris and Emily Van Belleghem - Magnopus Takeover
Opublikowany: 20.01.2020 -
Episode 259 - Andrea Blasich - Sculptor, “Spider-Man: Into the Spider-Verse”
Opublikowany: 13.01.2020 -
Episode 258 - Tim Miller - Director, “Terminator: Dark Fate”
Opublikowany: 6.01.2020 -
Episode 257 - Ivona Alexandrova - Total Chaos/THU Golden Ticket Winner
Opublikowany: 31.12.2019 -
Episode 256 - Vicki Dobbs Beck - Executive in Charge, ILMxLAB
Opublikowany: 23.12.2019 -
Episode 255 - Pedro Conti - Director, Flooul Animation
Opublikowany: 16.12.2019 -
Episode 254 - Alex Nice and Robert Nederhorst - John Wick: Chapter 3 -Parabellum
Opublikowany: 9.12.2019 -
Episode 253 - Jaroslav Křivánek
Opublikowany: 2.12.2019 -
Episode 252 - Andrew Gordon - Head of Animation, DNEG
Opublikowany: 25.11.2019 -
Episode 251 - ASAI Architecture & Imagined Environments Panel
Opublikowany: 18.11.2019 -
Episode 250 - Celia Hodent - Game UX Consultant
Opublikowany: 11.11.2019 -
Episode 249 - Peter Ramsey - Director, “Spider-Man: Into the Spider-Verse”
Opublikowany: 4.11.2019 -
Episode 248 - John Chalfont - Creative Director, Sky Carousel
Opublikowany: 28.10.2019 -
Episode 247 - Greg Downing - Hyperacuity
Opublikowany: 21.10.2019
This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.