Nice Games Club - a gamedev podcast!
Podcast autorstwa Ellen, Stephen, and Mark - Czwartki
471 Odcinki
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"You lost all your dragons." Save Data; Interdisciplinary Communication
Opublikowany: 1.12.2022 -
"Time is just a search bar away."
Opublikowany: 26.11.2022 -
Fusing Genres (with Millie Walker)
Opublikowany: 17.11.2022 -
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Opublikowany: 10.11.2022 -
Nice Thinking: "Revisiting Rhythm Rumble"
Opublikowany: 3.11.2022 -
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Opublikowany: 28.10.2022 -
Physical Releases for Indies (with Ryan Brown)
Opublikowany: 20.10.2022 -
"Today’s the day that I screw things up." Pre-production; Idle Games
Opublikowany: 13.10.2022 -
Nice Games Jam: "StorySlide (with Osama Dorias)"
Opublikowany: 6.10.2022 -
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Opublikowany: 30.09.2022 -
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
Opublikowany: 22.09.2022 -
"Insert interesting car here." Verisimilitude; Indie Game Credits
Opublikowany: 15.09.2022 -
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
Opublikowany: 9.09.2022 -
"Always be the banker." Broken games; Support Systems
Opublikowany: 1.09.2022 -
Nice Games Jam: "Dogpile! (part 2)"
Opublikowany: 25.08.2022 -
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
Opublikowany: 17.08.2022 -
The State of VR in 2022 (with Andrew Eiche)
Opublikowany: 11.08.2022 -
Nice Games Jam: "Dogpile!"
Opublikowany: 6.08.2022 -
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
Opublikowany: 28.07.2022 -
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Opublikowany: 21.07.2022
The podcast where nice gamedevs talk gaming and game development. Nice!
