TMT Talk
Podcast autorstwa Baker McKenzie
81 Odcinki
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AI and Trade Secrets – What’s next in the US and China?
Opublikowany: 19.04.2022 -
Consumer Protection in Video Games - Age Rating (Spanish version)
Opublikowany: 15.03.2022 -
Consumer Protection in Video Games - Advertising (Spanish version)
Opublikowany: 8.03.2022 -
The Year Ahead: Key TMT trends in the global disputes landscape
Opublikowany: 23.02.2022 -
Gaming on the Rise: Market Levelling Up in Latin America (Spanish version)
Opublikowany: 18.02.2022 -
TMT Takeaways from Mind the Gap
Opublikowany: 16.02.2022 -
Artificial intelligence and more in North America
Opublikowany: 31.01.2022 -
Consumer Protection in Video Games - Age rating
Opublikowany: 24.01.2022 -
Gaming on the rise: Market levelling up in Latin America
Opublikowany: 19.01.2022 -
2021/2022 TMT takeaways from the Digital Transformation & Cloud Survey
Opublikowany: 17.01.2022 -
Consumer Protection in Video Games - Advertising
Opublikowany: 7.01.2022 -
What are the practical implications of the OECD Pillars 1 and 2 for TMT companies
Opublikowany: 15.12.2021 -
Monetization Challenges in Video Games – Loot Boxes (Spanish version)
Opublikowany: 2.12.2021 -
10 Key Considerations for the TMT industry: CFPB Investigations/Actions
Opublikowany: 15.11.2021 -
Monetization Challenges in Video Games - Loot Boxes
Opublikowany: 8.10.2021 -
Vaccine mandates - What TMT companies need to know
Opublikowany: 16.08.2021 -
ESG: Key issues and developments for global supply chains for the TMT sector
Opublikowany: 19.07.2021 -
Litigation readiness for the tech industry
Opublikowany: 5.07.2021 -
5G and Cybersecurity
Opublikowany: 24.05.2021 -
5G Technology: Impact and applications on the Unmanned Aircraft Systems sector
Opublikowany: 10.05.2021
A tech-entwined world necessarily puts focus on technology companies and the opportunities that arise with them. TMT Talk, the Global TMT industry podcast, will help you navigate and prioritize via insights from top legal advisers in strategic technology markets. We'll go into the issues, how they affect businesses, society, and the way players deal with them.
