75 Odcinki

  1. Why D Programming Language? | Lewis Nicolle

    Opublikowany: 26.04.2025
  2. Design Meets Performance | Vjekoslav Krajačić

    Opublikowany: 19.04.2025
  3. Highly anticipated Mewgenics! | Tyler Glaiel

    Opublikowany: 12.04.2025
  4. If you're serious about programming, listen to Stewart Lynch!

    Opublikowany: 5.04.2025
  5. How realtime physics engines are made with Dennis Gustafsson!

    Opublikowany: 29.03.2025
  6. Aras Pranckevičius on Unity Engine internals and company!

    Opublikowany: 22.03.2025
  7. Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!

    Opublikowany: 15.03.2025
  8. The lesson in puzzle game design with Matt VanDevander!

    Opublikowany: 9.03.2025
  9. C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!

    Opublikowany: 8.03.2025
  10. Adventure Game Design masterclass with Dave Gilbert!

    Opublikowany: 2.03.2025
  11. Why Odin and raylib is irresistible combo with Karl Zylinski!

    Opublikowany: 1.03.2025
  12. important podcast update

    Opublikowany: 23.02.2025
  13. On SIMD, cache and CPU internals with the expert Daniel Lemire!

    Opublikowany: 22.02.2025
  14. raylib author on library internals and C programming language!

    Opublikowany: 15.02.2025
  15. Design of mystery and adventure games with Will from Kini Games!

    Opublikowany: 9.02.2025
  16. Raphael Luba on jai compiler internals!

    Opublikowany: 8.02.2025
  17. Billy Basso on code architecture of Animal Well!

    Opublikowany: 2.02.2025
  18. Reynad, CEO of Tempo Storm, on his card game The Bazaar!

    Opublikowany: 1.02.2025
  19. Ryan Ike breaks down music and sound design for games!

    Opublikowany: 25.01.2025
  20. Jonathan Blow on his programming language jai and upcoming game(s)!

    Opublikowany: 18.01.2025

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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