75 Odcinki

  1. How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

    Opublikowany: 27.04.2024
  2. Ali Motisi behind Full Void on how it's done in custom engine in C

    Opublikowany: 20.04.2024
  3. Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Opublikowany: 13.04.2024
  4. On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    Opublikowany: 6.04.2024
  5. Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Opublikowany: 30.03.2024
  6. Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    Opublikowany: 23.03.2024
  7. ISO C++ committee member speaks on game programming, C++ direction and more!

    Opublikowany: 16.03.2024
  8. Make it fantastical! - the man behind the Talos Principle 2 environment

    Opublikowany: 9.03.2024
  9. The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Opublikowany: 3.03.2024
  10. Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Opublikowany: 2.03.2024
  11. How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    Opublikowany: 25.02.2024
  12. Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders

    Opublikowany: 21.01.2024
  13. What you want to optimize is server CPU time - Providence

    Opublikowany: 17.01.2024
  14. Let the artstyle drive the gameplay - Echo of the Waves

    Opublikowany: 14.01.2024
  15. Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum

    Opublikowany: 7.01.2024

4 / 4

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

Visit the podcast's native language site